Monday, November 23, 2009

Critical response + more :D

Critical Response to Interactive Futures 09

Sachi Komori

Ruben Moller Code 3D

Ruben Moller’s “Code 3D” presentation was very captivating. He was very easy to listen to and it felt quite relaxed to hear him speak. Before showing his 3D film “Chaos”, there was some technical difficulties in getting it to play. He pulled it off rather smoothly as he humoured the audience while it was being fixed. The visual showed what appeared to be a dark substance, very thick and it had a weird almost corroded texture to it. It oozed about the screen until forming into a tree of skeletal-like hands. It seemed to be the opposite of what one might consider a “tree of life”. The hands started to rip at each other while very creepy audio effects were played. Some of which were easy to decipher such as creaking door hinges. The audio was really distracting at first as it was too loud, so the presentation was halted momentarily to have the audio reduced. It definitely set a very eerie and chilling mood to the visual which was already reeking of anti-life. It was like giving birth to the already deceased and having them fight for the nutrients (ie: the more branches or hands that there are, the less food/life will be distributed to each limb). It felt like a fight for a second chance at life after death.

He discusses his approaches to creating films. One quote that was very striking was, “The best movies are those with limitations” and that “rules are codes”. That is something that can only be said from experience. He moves on to discuss when creating 3D films what to take into consideration when it comes to the viewers (aka the audience). The comfort of the audience is very important as that will determine their overall feelings towards the work. Some steps to take are considering moving the images back. By this, they mean that if the image is popping too far out and too close to your face, it is too close for comfort. So the image itself will be pushed back towards the screen instead of further out towards the viewer’s face.

His explanation of what to take into consideration with the depth can be related to the new 3D televisions being released and how they decided to go about projecting their images. They are not popping out in your face, they are more so pushed back, but a sense of depth can be felt. Unlike Moller’s presentation, these new televisions require no use of any 3D glasses. One can simply sit in the comfort of their home and watch television with a new depth. Mitsubishi is currently demoing their televisions at exhibitions.



Works Cited:

Moller, Ruben. "Code 3D." Interactive Futures 09. Emily Carr University of Art and Design. Vancouver. November 20th 2009.





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If you're interested in the 3D tv..follow this link, it also shows you how they do it and also what you'd see ..they show u a pretty good representation.

http://www.engadget.com/2008/01/04/mitsubishi-shows-off-3d-tv-technology-no-glasses-needed/

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